skip to content
The arts of LARP : design, literacy, learning and community in live-action role play Preview this item
ClosePreview this item

The arts of LARP : design, literacy, learning and community in live-action role play

Author: David Simkins
Publisher: Jefferson, North Carolina : McFarland & Company, Inc., [2015]
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics  Read more...
You are not connected to the Bay College Library network. Access to online content and services may require you to authenticate with your library. Login Here
Getting this item's online copy... Getting this item's online copy...

Find a copy in the library

Getting this item's location and availability... Getting this item's location and availability...

WorldCat

Find it in libraries globally
Worldwide libraries own this item

Details

Document Type: Book
All Authors / Contributors: David Simkins
ISBN: 9780786496013 0786496010 1476617309 9781476617305
OCLC Number: 904192890
Description: vii, 214 pages : illustrations ; 23 cm
Contents: Preface --
Introduction: on studying LARP --
1. What is live-action role play? --
2. A definition of role-play --
3. Role play as a tool for learning --
4. Story --
5. Rules --
6. Environment --
7. Play --
8. Character --
9. World --
10. Theme --
11. LARP as literacy practice --
12. LARP and empathy --
13. Critical ethical reasoning --
14. Uses of technology in LARP --
Appendix: methods --
Bibliography --
Index.
Responsibility: David Simkins.

Abstract:

"This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred."--Back cover.
Retrieving notes about this item Retrieving notes about this item

Reviews

User-contributed reviews

Tags

Be the first.

Similar Items

Confirm this request

You may have already requested this item. Please select Ok if you would like to proceed with this request anyway.

Close Window

Please sign in to WorldCat 

Don't have an account? You can easily create a free account.